Metehan Tunçbilek
Engine & Rendering Developer
Hello! I’m Metehan. When my family bought me my first Super Nintendo at the age of 4, I already knew I’d end up in the games industry one day. Getting my first PlayStation 1 at 7 — and playing Crash Bandicoot: Warped and Spyro — turned me into a devoted fan of 3D platformers. Ever since, I’ve been fascinated by what happens behind the scenes of the games I loved playing.
Today I study game engines, and develop, modify, and maintain them for companies, while supporting studios with rendering. Currently I’m a Senior Rendering Engineer at Magic Media, where I build the mobile architecture for custom game engines and complete rendering integrations in the way best suited to mobile.
What I do
Most Popular Featured Projects

As a Senior Rendering Engineer at Magic Media, I worked on the Android and iOS integrations for the mobile version of Tomb Raider I-III Remastered.

MAVO 3D is a mobile 3D LiDAR scanning solution. It relies on a proprietary CORE with a SLAM-based algorithm (Simultaneous Localization and Mapping) to calculate the device's position while you are moving.