Metehan Tunçbilek

Metehan Tunçbilek

Engine & Rendering Developer

Currently building Horizon Game Engine. Open to full-time | remote | hybrid | contract as a Game Engine Programmer or Rendering Engineer.
Engines
Unity EngineUnreal Engine
Custom engine & graphics
CC++C#PythonVulkanD3D12MetalPS5 - AGC
5+ Years of Experience
4+ Platforms

Hello! I’m Metehan. When my family bought me my first Super Nintendo at the age of 4, I already knew I’d end up in the games industry one day. Getting my first PlayStation 1 at 7 — and playing Crash Bandicoot: Warped and Spyro — turned me into a devoted fan of 3D platformers. Ever since, I’ve been fascinated by what happens behind the scenes of the games I loved playing.

Today I study game engines, and develop, modify, and maintain them for companies, while supporting studios with rendering. Currently I’m a Senior Rendering Engineer at Magic Media, where I build the mobile architecture for custom game engines and complete rendering integrations in the way best suited to mobile.

What I do

Graphics API Integration & Optimization
Custom Engine Development
Graphics R&D
Game Development

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